Silent Hill: The Escape

Silent Hill: The Escape is a 2008 first person horror-shooter developed for mobile iOS devices as a spin-off of the Silent Hill franchise. The game sees the player take control of a nameless protagonist trapped in various buildings, attempting to escape by gunning down the hostile monsters that stalk the labyrinthine corridors.

The game uses "gesture technology" which allows the player to control actions in the game through image feedback from the device's mobile camera. It was published by Konami through their i-MODE distributor.

Gameplay
The Escape is a simply designed shooting game, where the player walks through hallways in a labyrinth trying to find the exit to the level they are on. The player can look around (limited to a certain range) by tilting the device, and movement is controlled by sliding the player's finger across the screen. Turning is limited to 90 degree turns.

The game's mechanics utilizes the gyroscope, in which players can tilt the phone to look around their current position. The protagonist's firearm is a revolver, and as such requires reloading after 6 shots have been spent. Instead of reloading each bullet individually, the protagonist carries a speed-loader, which replenishes all 6 bullets at once. The gyroscope is utilized here as well, as the player must align the speed-loader against the bullet's chamber accurately to reload all 6 shots; inaccurate alignment during reload means less bullets will be replenished in the chamber.

Enemies die by one gunshot to their weak spot, aside from the hooded monsters that appear in certain levels, who take multiple shots and are protected by a moving shield. Once the player's bullet count has reached zero, they will no longer be able to use the gun. The player then has to attack by using a steel pipe. When using the steel pipe, the player must touch the screen in order to build up strength. When the screen is touched, a gauge will appear, building up strength. Once the gauge is full, the player can then release to attack. The game ends once the player is touched by a creature.

Characters

 * Human - An unidentified person who wakes up in Brookhaven Hospital (in the Otherworld) without remembering how they got there. Now they seek a way out of the crowded maze of deadly creatures. At the end of the game, they escape the maze and are captured by a UFO, but they survive and leave the town, without remembering what the aliens did to them during the abduction.


 * Alien - A grey alien investigating the cause of the abnormalities in the town of Silent Hill. It uses a raygun with infinite ammo. Completing its scenario unlocks Mira.


 * Mira - The Shiba Inu of the Silent Hill 2 "Dog Ending". Like the protagonist, she is stuck in the maze looking for a way out. At the end of the game, Mira finds Robbie, who congratulates the player for having finished all the game's extras. This character is unlocked after finishing the Alien scenario and is the last extra of the game.


 * Robbie the Rabbit - The mascot of Lakeside Amusement Park. Robbie only appears in the tutorial level, and at the end of Mira's scenario when he congratulates the player.

Monsters

 * Bubble Head Nurses: The Nurses walk at an average human pace, but with a slight limp that becomes noticeably heavier as the game progresses. Their weakness is the headshot, enabling a one-shot kill. However, at higher levels, it becomes more difficult to fire accurately at the head as their limp forces the head to sway back and forth.


 * Wheelchairs: The Wheelchairs are far slower than their Silent Hill 4: The Room counterpart, and pose very little threat. Shooting the object just about anywhere will ruin it, but it is typically best (to achieve the highest accuracy rating) to shoot a Wheelchair towards its center.


 * Frog-like monsters: The frog-like monsters are red in coloration, with something that appears to be a large, unearthly tumor growing from their backs. They hop up and down in a rather predictable pattern, but can dupe the player into believing they aren't moving due to their extremely slow pace; the only true way to tell that one is hopping towards the player is how they will appear larger when nearing in proximity. Shooting the frog-like enemy anywhere will kill it, but the player must first anticipate when it will jump to avoid a decrease in accuracy.


 * Ceiling monsters: The ceiling monsters appear with two front arms attached to the ceiling, a head, torso, and a curved bottom representing a stinger. Its pace is slow, but nevertheless they pose a threat to the player. ts weakness is its "tail", and is the best target to achieve a one-shot kill. Firing at its head takes multiple shots to defeat it.


 * Flying insects: These flying bugs are the least-dangerous of the featured monsters, considering they will not actually approach the player and instead hover in place, therefore becoming a hindrance if passing a certain corridor is needed. They can prove a challenge to shoot however, as their position alters in a roughly diamond-like shape. They will hover briefly in one position before bolting to the next, making shooting them very aggravating if one is not conscious of ammo (if human) and position. It is best to keep the target in one position the player knows the monster will pass, as "chasing" the insect with the target is usually fruitless thanks to its swift changes in location. Occasionally it will appear in a corridor the player has no need to pass, albeit if the player desires to achieve a high "monster" grade, taking out these insects will help.


 * Hooded monsters: A monster resembling the hooded executioners of Silent Hill, Maine's history. Their faces are covered in a blank red hood and they are garbed in a dark butcher's skirt. Its weapon is a large blade similar in appearance to the Great Knife weilded by Pyramid Head. This beast has a very slow pace and can therefore be quite easily avoided (momentarily, at least), so long as the player doesn't get trapped between him and a corner. Unlike any other monster, this beast cannot be killed via one shot, instead taking multiple, accurate shots to be defeated. It is also important to note that a translucent, circular "force field" will be rotating around him, its circumference altering constantly; shooting him in this area will cause no damage. It has a weakness in its chest or head region, but the player must watch for these areas becoming protected. If careful, the player may be able to shoot it from behind, where the force field will not appear.