User:ShelbyPerry

About me
Hey, I'm Shelby. Not much to say, really about me, just that I have an extensive love for the Silent Hill games, though I've acctually only played parts of 2! I usally just watch cutscreens, walkthroughs, Let's Plays and the like. But I'm absolutley fasinated by the game. Guess you could say I'm Vincent?

I've even come up with my own game, really, based off the comic Dying Inside. I didn't really like the comic that much, so I decided to improve it, and I really like how it's going so far. I'm getting Kenzie LaMarr's help with designing monsters, and it would be my dream if it were picked up! If you want to know more about it, go to my deviantart page (color-her-world.deviantart.com), look in my gallery, and find my Dying Inside folder. Everything you wanna know is there! '''Edit: I got offical feedback from Kenzie LaMarr regarding one of my monsters, the Vendetta! Here's what he had to say-''' Hi,

''Sorry its taken me so long to get back to you. I wanted to have the time to really look at your work and give you a real crit versus just a few comments.''

''I think your design is definitely in the right vein of Silent Hill and most resembles designs in Silent Hill 4. I feel that it could be pushed farther in the design and execution. Most of the monsters in the series have a definite texture. Are they soft and wet, sticky, dry and cracked or something else? Your design doesn't really clarify that. Also, she looks very clean. Does she run around on her feet or on all fours? Would there be dirty knees if she crawled around on hands and knees? Would there be veins and bruises all over the body and enlarged hands?''

''One of the things we did when designing monsters for the game that really helped was to define where the monster "lives" and what it "does". So is it in the streets? Outside in the woods? In the ditches in alleyways? What does it do like... Does it pop out from under cars? Does it stab its victims? Pound them to death? Breath poison? Vomit as it shrieks? The answers to those questions will really help you design.''

''Also along with all that, you should think about what created this monster. What part of the dreamworld does it represent? Fear? sex? Angst? How does it relate to the character it is pursuing?''

''Making a game we also defined what levels each monster would appear in. Is it dark or bright? Is it in tight spaces or in open spaces? What in the design is the monster supposed to fill? Is it a blocker? A scare moment? Put all that together and the monsters almost design themselves.''

''I hope that helps. I really am sorry it took me so long to get back to you.''

Kenzie