User:Wyverncrusher

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=My Favorite Silent Hill Games (From least to greatest)= 8. Silent Hill: Shattered Memories

Now, don't get all upset that I put this on here on the bottom of the list, but, in actuality, Shattered Memories at heart just isn't a Silent Hill game. If you took out "Silent Hill" in the game's title and just called it "Shattered Memories", I would like the game a lot more. However, seeing that it claims to be a Silent Hill game but then doesn't try at all to be a Silent Hill game is just ridiculous. Just change the name of the town, most of the character's names, and BOOM. It's a completley different game. I love Shattered Memories, but I cannot at ALL accept it as a Silent Hill game. Anyways, the game is more intense than it is scary, but I still loved it and can accept it as a horror game, BUT NOT AS A SILENT HILL GAME!

Overall: 5/5. Perfect as a stand-alone game, but bad as a Sillent Hill game.

Favorite character from game: It'd be easier to decide this if 99% of the characters weren't rip-offs.

Favorite Monster From game: Not much to choose from, haha...

7. Silent Hill 0rigins

This............. Is THE most HORRIBLE "true" Silent Hill in my opinion. Most of the monsters are just re-used or obscenely ripped off from earlier titles, while the completely original creatures are just boring and stupid-looking... Except for maybe the doll puppet things in the theatre... Those were pretty messed up. Anyways, overall the game isn't scary... At all. As for the story... God... Let's just say that, no part of this game is even possible to begin with. It's not. It just isn't. Wanna know why? Because the nightmare world cannot exist before Silent Hill 1. When Harry Mason arrives in Silent Hill, Cheryl returned to being a part of Alessa's soul. Because of this, the ancient god of the Order awoke from within Alessa and created the darkness, twisting the spiritual power that the native american tribes created long ago. The spiritual power that the tribes created layed dormant for hundreds of years, and it is because of the Order's god that this power became twisted and therefor related to the Order's god. During when 0rigins takes place, the spiritual power was still dormant and inactive, making it IMPOSSIBLE for the monsters, thick fog, and nightmare world to exist during the time that 0rigins takes place. The game is horrible, moving on.

Overall: 2/5. It can be fun and interesting at times, but overall it's a poor potrayal of Silent Hill.

Favorite character from game: Kaufman, I guess, even though this game's version of him is barely anything like the original Kaufman.

Favorite monster from game: Those freaky puppet things from the theatre.

6. Silent Hill: Homecoming

The most BOOORRIIINNNNNG out of all of the games (in my eyes, anyway). You run around and.. just... do... Nothing... The monsters are either boring or re-used from previous games that, frankly, is just plain obnoxious, and isn't even possible. The most notable re-use of a monster in this game is Pyrami- OH SHIT I MEAN... The Bogeym- okay, Pyramid Head. Pyramid Head is a monster specific to James Sunderland, and he is only in Homecoming to make fans wet themselves with excitement... Which didn't happen to me. I was confused and frustraded when I first came across Pyramid Head. I mean... Wow. No. Stop putting him in things that are outside of Silent Hill 2. Anyways, the "scare" moments are either predictable or just so cheesy that they literally made me laugh. As for combat... Alex Shepard fights very well, because he was a soldier. His excellent combat skills would probably fit very well into some other video game, but definitley not a Silent Hill game. In Silent Hill 1-4, the protagonists are (in order) A writer/tourist, a clerk, a teenage girl, and a... I don't know... Photographer/Journalist? Anyways, these four character absolutely SUCK at fighting... Which is awesome. Having a playable protagonist wielding practically no combat experience makes the games that much more scary. In Silent Hill 1-4, in short, you become panicked when you encounter a monster, as you wonder if you should run past them and risk taking a hit, or wasting too much ammo by missing half of your shots due to the character's poor aim with the gun since the characters are not combat-experienced. However, with Alex, you can come across a monster and he can easily take it out with a gimpy knife, TOTALLY destroying a huge part of Silent Hill's horror. What's more frustrating, is the fact that ALEX WAS NEVER ACTUALLY IN THE WAR IN THE FIRST PLACE, so why the hell does he fight so damn good!? Since Alex has no combat training like the other characters, having him fight like a freakin' Spartan is pointless, pointlessly ruining a huge part of Silent Hill's horror. The boss fights were pretty cool tough, but they just didn't quite fit the Silent Hill that I've come to know and love.

Overall: 2.5/5. At least this game is wayyyyy more possible than 0rigins, but this game is still pretty horrible.

Favorite character from the game: None. The game is just... I don't like it.

Favorite monster from the game: Schisms. They look badass to me, and in my opinion are the coolest (original) monsters in the game.

5. Silent Hill: Downpour

In my opinion... Downpour... Is by far the best Silent Hill game made outside of Team Silent. A lot of the time, the town of Silent Hill actually seems deserted, just like the good ol' days. Certain instances while exploring buildings, the camera angles will suddenly shift to a certain angle, making very dynamic-looking views, whiich reminded me so much of the old Silent Hill games (namely the first game.) However, exit that small area, and you get thee same ol' same ol' boring camera view that you've been looking at for the past few hours. The combat in Downpour, in my opinion, is definitley the best aspect of the game. You can only hold one gun and one melee weapon at at time, which is understandable if both the melee weapon and the gun are large, but if you have a puny pistol and a half of a broken bottle, you still can't hold anymore weapons... Anyways, I guess that's just nit-picking. The ammo is scarce and the weapons eventually break, and I find the way that Downpour executes the actually execites combat is beautiful. The melee attacks are clunky and sticky and... well.. Pathetic. Something that I loved about the game, seeing the series is FINALLY going back to its roots somewhat. I don't want a Spartan, I want an everyman, and I find that the Protagonist, Murphy Pendleton, fits this role excelently. In fact, when I eventually stumbled upon a gun for the first time, I actually felt a little bit uncomfotable when I picked it up. I guess this is because Downpour did such a good job to make me feel so feeble in the dangerous town, that I actually realized how vulnerable Murphy truly was, that such an Average Joe wouldn't actually know how to use a gun. I guess, summing it up, I felt like "What it this wimp doing with a freaking gun!?" Anyways... Puzzle difficulty is back, which is cool. I always love a good brain teaser, and it's really refreshing to actually have difficult riddles and puzzles to solve, opposed to 0rigin's, Shattered Memoreis', and Homecoming's "PUT THE CIRCLE IN THE CIRCLE-SHAPED SLOT" puzzles. Despite all the things great about the game, there are some aspects I'm not very fond of... The fog in the game is a big one. Mashiro Ito, the monster designer for Silent Hill 1, 2, and 3, said that the fog in the games is one of the most important parts of the graphics. In Downpour, the fog is drrraaaaaasticalllyyyy reduuuuccccced... The fog in 1-3 made the player feel lost, alone, and claustrophobic, and made it difficult to see what was laying just 10 feet away from you. In Downpour, you can see all of the dead-end roads and monsters from practically miles away. Oh, yes, there is fog, but the amount is really just disappointing, and it sometimes seems to have an unnatural blue tint to it, which looks just plain odd. Speaking of monsters, I hate them. No, I can deal with the difficult combat, because I love that about the game, I'm talking about the desing of the monsters... They're just people with fucked-up faces. That's it. Seriously. However, at least all of the monsters in the game are original and not obviously ripped-off from ealier titles. The game's really not all that scary, but it definitley puts "Survival" back into "Survival Horror", seeing it has breakable weapons and scarce ammunition and first-aid-meds. As for the story... It gives away Murphy's dark secret before the first ten minutes of the game are over. Literally. Wow. I would have preferred to find out about his secret, as opposed to just being shown straight-out. Imagine if in Silent Hill 2 the video within the tape that you recieve in the hotel is shown in the very start of the game. Sorta ruins the experience, huh?

Overall: 3.5/5. Although definitley not the best game in the series, it's certainly a step back into the right direction of the series, but I'm unsure if I can consider it a true Silent Hill game...

Favorite character from the game: Frank Coleridge, maybe? He was the most likable character to me.

Favorite monster from the game: Probably the Weeping Bats. They actually look pretty disturbing, and actually scared the crap out of me when I first encountered them in the mines. I just wish more of the monsters in Downpour were disturbing (if not, MORE disturbing, way wayyyy more disturbing) that the Weeping Bats.