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Dead by Daylight: Chapter XVI - Silent Hill is the sixteenth chapter in the 4v1 asymmetrical multiplayer survival horror game Dead by Daylight. It is a crossover with the Silent Hill series that features Cheryl Mason and Pyramid Head as playable characters, along with cosmetics modelled after Alessa Gillespie, Lisa Garland, Cybil Bennett, and Robbie the Rabbit.

It is bundled in Dead by Daylight: Silent Hill Edition, which was released digitally in the west and on physical copies in Japan.

Content

Dead_by_Daylight_Silent_Hill_-_10_Minutes_of_Pyramid_Head_Gameplay

Dead by Daylight Silent Hill - 10 Minutes of Pyramid Head Gameplay

Gameplay

The game is a 4v1 asymmetrical multiplayer survival horror with multiple players acting as survivors and one player acting as the killer. The survivor's gameplay is from a third person perspective, while the killer's is first person. The objective is for the survivors to restore five generators and escape before the killer murders them by sacrificing them to the Entity or killing the survivors by their own hands. The map of Chapter XVI is Midwich Elementary School, a location from the original Silent Hill. The musical score for the chapter was composed in collaboration with Silent Hill composer Akira Yamaoka.[1]

Characters

Both characters come with unique abilities in the form of perks while the Executioner, like every Killer in the game, has his own unique Character Ability, in addition to add-ons that modify or improve his Character Ability:

  • Cheryl Mason
    • Perks:
      • Soul Guard: After recovering from the Dying State, whether from the help of a fellow Survivor or by herself, Cheryl is granted the Endurance buff for a short time, allowing her to take an additional hit and preventing her from falling into the Dying State again. If she is hit by the Killer by any means during Endurance, she will be affected by the Deep Wound status. During this time, Cheryl must Mend herself or be Mended by another Survivor. If Cheryl fails to Mend herself in time or is struck again by the Killer while Deep Wound is still active, Cheryl will be put into the Dying State. This effect is put on a 30 second cooldown if Cheryl recovers from the Dying State. If Cheryl is under the effects of a Killer's Hex Totem, Cheryl can fully recover from the Dying State without the assistance from her fellow Survivors. If a Hex Totem is in fact active on the map but is only active to the Killer, Cheryl cannot fully recover from this effect.
      • Blood Pact: If Cheryl or the Obsession become injured, both the auras of the Obsession and Cheryl will be revealed to both respective players. Upon healing each other, Cheryl and the Obsession gain Haste, increasing their movement speed until Cheryl and the Obsession distance themselves from each other. Blood Pact prevents Cheryl from becoming the obsession at the start of a Trial. If Cheryl is the Obsession or becomes the Obsession by any means during the Trial, this perk is disabled unless Cheryl no longer becomes the Obsession.
      • Repressed Alliance: After repairing any generator for some time, Cheryl can activate Repressed Alliance any time after where she can call upon the Entity to block a generator for 30 seconds. While blocked, the generator cannot be interacted with by herself, her allies or the Killer. The generator can still be damaged by other perks that cause regression from outside sources. Additionally, the generator will be highlighted to all Survivors with a white aura until it is unblocked by the Entity. Once Cheryl actives this effect, she must repair generators again to regain the ability to reactivate it. Cheryl cannot activate Repressed Alliance if another Survivor is working on a generator with her.
    • Character Skins:
      • Lisa Garland: a Legendary Skin transforming Cheryl into Lisa with her own idle animation when waiting in the game lobby.[2]
      • Alessa Gillespie: a Very Rare Skin transforming Cheryl into her former self.
      • Cybil Bennett: a Legendary Skin transforming Cheryl into Cybil Bennett.
  • The Executioner (Pyramid Head)
    • Character Ability:
      • Rites of Judgment: Stabbing his Great Knife into the ground, the Executioner creates hazards in the ground of blood, barbed wire and metal beams that remain on the map for some time. The Executioner cannot create hazard trails close to hooks, generators, lockers, or on specific elevated positions or stairs. Additionally, the Rites of Judgment trail cannot be created in the basement of a map. Survivors that walk into the hazard will clutch their body in pain, will have their locations revealed through Killer Instinct and become affected by the Tormented effect. Torment remains on the affected Survivor indefinitely and can only be removed if they are freed from the Executioner's Cage of Atonement or if a Survivor affected by Torment rescues another Survivor from the Cage. Survivors can avoid being affected by the Rites of Judgment by crouching through the hazard, however walking or sprinting through the hazard will affect them. While under the effects of Torment, Survivors leave behind a barbed wire trail wherever they walk, will have barbed wire covering the sides of their screen and are susceptible to additional effects by the Executioner.
        • Cage of Atonement: Putting a Survivor into the Dying State while they are under the effects of Torment allows the Executioner to send the Survivor to a Cage of Atonement. Stabbing the downed Survivor with his Great Knife, the Survivor is sucked into a pool of blood and reappears randomly on the map inside of a Cage, which acts the same as being placed on a hook. Survivors placed in a Cage must be rescued and cannot free themselves like a traditional hook. The Executioner cannot see the location of the Caged Survivor, however their fellow Survivors can see their location in order to save them. If the Executioner remains too close to the Survivor inside the Cage, the Cage and Survivor inside will fall into the ground and teleport to a new location. If this happens, the timer for the Sacrifice process will pause for a few seconds before resuming. When sent to a Cage on what would initiate the Struggle Phase of a hook, Survivors must pass Skill Checks that increase in difficulty the longer they stay trapped inside the Cage. Failing to succeed two of these Skill Checks or if the Survivor is not rescued in time will kill the Survivor inside the Cage. Survivors do not gain any bonuses or bonus effects from Perks for saving or being saved from a Cage, nor does the Executioner gain any bonuses or bonus effects from Perks for this same reason. Survivors and the Executioner will still gain their respective Bloodpoints for saving Survivors from the Cage or sending Survivors to a Cage as the Executioner.
        • Final Judgment: Putting a Survivor into the Dying State while they are under the effects of Torment on what would be their final hook before being Sacrificed allows the Executioner to perform a Final Judgment, a special Mori where the Executioner quickly swings his Great Knife overhead and executes the Survivor on the spot instead of sending them to a Cage of Atonement. The Executioner can perform a Final Judgment regardless if the Survivor has been sent to a Cage of Atonement or not during the Trial, so long as the above requirements are followed. This Mori is different from the Mori Offering, and can only be performed by following these requirements. The Executioner can still equip the Mori Offering and perform a regular Mori in addition to this one.
      • Punishment of the Damned: While performing the Rites of Judgment, the Executioner can swing his Great Knife that sends a shockwave of energy forward, damaging any Survivor in the path of the attack. The attack can strike multiple Survivors in the wave's path and can also damage them through walls and obstacles. The sound of the Executioner performing this attack can be heard by all Survivors, regardless of their location on the map and their distance from the Executioner. Performing Punishment of the Damned also consumes the Executioner's energy to perform and create a Rites of Judgment trail. If the Executioner does not have enough energy or uses all of it to create Rites of Judgment trails, he cannot perform this attack. The damage of Punishment of the Damned can be negated by perks and Add-On bonuses and can be avoided entirely by utilizing a vault. Punishment of the Damned cannot be used from elevated positions. Additionally, the shockwave's travel distance can be cut off if performing the attack on stairs, rising or elevated positions.
    • Add-Ons:
      • Ultra Rare
        • Iridescent Seal of Metatron: When the Executioner sends a Survivor to a Cage of Atonement, the auras of all Survivors affected by Torment are revealed to the Executioner. This effect can be negated by Survivors by hiding in lockers or with Perks that disrupt aura reading abilities.
        • Obsidian Goblet: While standing in a Rites of Judgment trail, the Executioner gains the Undetectable status. During this time, the Executioner does not produce a Red Stain, nor does he produce a Terror Radius. Additionally, the Executioner's aura cannot be seen by items or Perks. The only way to find the Executioner is by hearing his breathing and the sound of his Great Knife dragging across the ground. The Executioner loses the Undetectable status immediately upon stepping off a trail of the Rites of Judgment.
      • Very Rare
        • Crimson Ceremony Book: Injured Survivors that walk into a Rites of Judgment trail and become affected by Torment suffer from the Hemorrhage status effect, increasing the frequency of their bleeding while injured and in the Dying State. The Hemorrhage status effect remains on the Survivor until Torment is removed, even if they are no longer injured, however they do not bleed while healthy.
        • Lost Memories Book: Survivors that walk into a Rites of Judgment trail and become affected by Torment suffer from the Oblivious status effect for 15 seconds. During this time, although the Executioner's Red Stain is still visible, his Terror Radius is ignored by Survivors and Perks that rely on his Terror Radius will not take affect or activate.
        • Rust-Colored Egg: Survivors that walk into a Rites of Judgment trail and become affected by Torment suffer from the Blindness status effect for 60 seconds. During this time, all aura reading abilities granted by Perks and items are disabled, where Survivors cannot see the location of Dying or hooked Survivors, nor can they see the Executioner's aura if the Perk or item grants the ability to. Survivors can still see where other Survivors are placed on hooks, however this notification is very short. Survivors can still see where another Survivor is sent and is when placed in a Cage of Atonement.
        • Scarlet Egg: The duration in which Killer Instinct is triggered when a Survivor walks into a Rites of Judgment trail is greatly increased.
      • Rare
        • Burning Man Painting: The distance of Punishment of the Damned's shockwave is greatly increased.
        • Mannequin Foot: The duration of how long the Rites of Judgment trails remain on the map is greatly increased.
        • Misty Day, Remains of Judgment: The duration in which Killer Instinct is triggered when a Survivor walks into a Rites of Judgment trail is increased.
        • Tablet of the Oppressor: The duration of how long the Executioner can perform the Rites of Judgment and create hazard trails is greatly increased.
        • Valtiel Sect Photograph: The recharge rate of how often the Executioner can perform the Rites of Judgment and create hazard trails is greatly increased.
      • Uncommon
        • Cinderella Music Box: The duration of how long the Rites of Judgment trails remain on the map is increased.
        • Forgotten Videotape: The recharge rate of how often the Executioner can perform the Rites of Judgment and create hazard trails is increased.
        • Leopard-Print Fabric: The duration in which Killer Instinct is triggered when a Survivor walks into a Rites of Judgment trail is increased slightly.
        • Spearhead: The duration of how long the Executioner can perform the Rites of Judgment and create hazard trails is increased slightly.
        • Wax Doll: The distance of Punishment of the Damned's shockwave is increased.
      • Common
        • Black Strap: The distance of Punishment of the Damned's shockwave is increased slightly.
        • Copper Ring: The duration of how long the Executioner can perform the Rites of Judgment and create hazard trails is increased slightly.
        • Dead Butterfly: The recharge rate of how often the Executioner can perform the Rites of Judgment and create hazard trails is increased slightly.
        • Lead Ring: The duration of how long the Rites of Judgment trails remain on the map is increased slightly.
    • Perks:
      • Forced Penance: Survivors that take a Protection Hit for another Survivor and are instead hit by the Executioner will be affected by the Broken status effect for 80 seconds, where they are unable to heal themselves or be healed by others for the duration of the effect's timer. Perks that also heal Survivors without the assistance of other Survivors or healing items are disabled during this time. This effect also applies to any Survivor that is hit by the Executioner while the Executioner is carrying a Survivor to a hook. Survivors can still be healed from the Dying State to the Injured State while Broken, but cannot become Healthy.
      • Trail of Torment: When the Executioner damages a generator, the damaged generator becomes visible to all Survivors, shown to them with a yellow aura. After damaging the generator, the Executioner gains the Undetectable status. During this time, the Executioner does not produce a Red Stain, nor does he produce a Terror Radius. Additionally, the Executioner's aura cannot be seen by items or Perks. The only way to find the Executioner is by hearing his breathing and the sound of his Great Knife dragging across the ground. The Executioner remains Undetectable until the generator stops regressing, whether this being from the generator completely regressing itself or a Survivor stopping the regression. Additionally, the Executioner loses the Undetectable status when he harms a Survivor by any means.
      • Deathbound: When Survivors heal each other from a distance from the Executioner, the Survivor performing the healing action will scream in place, revealing their location to the Executioner and activating Deathbound for 60 seconds. During this 60 seconds, if the Survivor who performed the healing action moves a small distance away from the healed Survivor, the healing Survivor suffers from the Oblivious status effect, During this time, although the Executioner's Red Stain is still visible, his Terror Radius and Chase Music are ignored by Survivors and Perks that rely on his Terror Radius will not take affect or activate. Only one Survivor can be affected by Deathbound at a time, however there is a chance multiple Survivors can be affected by the Perk if they heal another Survivor at the same time.
    • Character Skins:
      • Corrupted Executioner: An Otherworld cosmetic skin.[3]
      • Forge Born Executioner: A molten cosmetic skin, part of the Immolation Collection.

Plot

Following the events of Silent Hill 3, Heather Mason has survived the Order's attempt to use her to birth their god, but is grief-stricken over the loss of her father at the hands of the Missionary. In her father's memory, she takes on the name he gave her former self, Cheryl. However, she blames herself for his demise and wakes up every night to nightmares. Out of guilt, she joins a crisis hotline for troubled youths. On her first day on the job, she gets a mysterious phone call hearing Claudia Wolf's voice before being pulled into the Dead by Daylight domain by a creature called "the Entity".

Elsewhere, in the town of Silent Hill, Maine, a creature similar to James Sunderland's Pyramid Head known as "the Executioner" stalks the streets. As a sadist feared even among other monsters, he is obsessed with dispensing unrestrained torture against those deserving of punishment, a task that no one else truly understands. When his objective is reached, the Executioner rests in the shadows until another sinner comes along. When Cheryl enters the Dead by Daylight universe, the Entity calls upon the Executioner to fulfill his duty once more. He is drawn to Heather due to her remorseful feelings.[4]

Additional lore

"Moving on" (left) and "Starting over"

In contingent with the story established in the character bios, two unlockable character skins — "Moving on" and "Starting over" — showcase potential scenarios for Cheryl's post-Silent Hill 3 life.

A brand-new place for a brand-new chapter in her life. After destroying the cult that had forced her into hiding, Cheryl could express herself and become the person she always wanted to be.

Allusions to Silent Hill

The caged photograph from the Gillespie house influenced Alessa Gillespie and Cheryl's Otherworlds.

  • The caged corpses above the courtyard are an homage to the corpses in the Midwich Elementary School lobby from the original game, which originated from the painting in the Gillespie house.
  • The Piano Puzzle can be seen in the Midwich Elementary School map, maintaining the bloody keys from the original game.
  • The locker room jumpscare returns in Midwich Elementary School, as does the sound of crying in the bathroom.

Harry Mason discovers the Seal in Midwich Elementary School.

How_to_Open_the_Clock_Tower_on_the_Silent_Hill_Map_-_Dead_by_Daylight

How to Open the Clock Tower on the Silent Hill Map - Dead by Daylight

  • The Flauros and the Halo of the Sun appear inside the Clocktower.[5]
  • Robbie the Rabbit, the Seal of Metatron, and Otherworld iconography are ingrained in Cheryl Mason's Ugly Sweater.
  • Cheryl's character biography states that "The air thickened as black fumes rose from the ground" when she heard Claudia's voice. This phenomenon occurred in the Fog Worlds of Silent Hill, West Virginia, caused by a coal fire accident that left the town abandoned, and in Silent Hill: Homecoming for reasons unknown.
  • Mary's Letter is an offering that can be used by both Killers and Survivors. Burning the offering will tremendously increase the chances of going to Midwich Elementary School

Misty day, remains of the Judgment.

Notes

  • Although Masahiro Ito tweeted one of his Pyramid Head paintings to commemorate the chapter's release,[6] he has since clarified that it is not related to Dead by Daylight and that he is not involved with any of the game's content.[7][8]
  • One of the game's patches slightly tweaked the Executioner's physical appearance, reportedly causing some backlash over a perceived change in the size of his buttocks. The developer has debunked making such an alteration, with the games director adding that "I can confirm that while our art team did continue to polish Pyramid Head, his butt remained untouched. The apron covering his body was modified, which might create the illusion that his body was also changed."[9]
    • A patch for the game in August 2021 reads: "Fixed an issue that caused The Executioner’s rear to be too flat." When Polygon reached out to Behaviour Interactive for clarification, they replied: "Pyramid Head’s behind was never nerfed. This said, we recently found a bug on one of his outfits, The Corrupted. The cloth covering his butt had clipping issues which made it well, flat. I hope that you, and our community agree on the level of roundness."[10]

Dead by Daylight: Silent Hill Edition physical copy.

  • A Dead by Daylight: Silent Hill Edition was released digitally in the west on June 16, 2020, featuring the base game, Chapter XVI - Silent Hill, a Silent Hill Cosmetic Pack (containing the Alessa Gillespie and Corrupted Executioner character skins), and four previous chapters of the game.[11][12] Physical copies of this edition were released in Japan on November 19, 2020 via the PlayStation 4 and Nintendo Switch, which exclusively included the chapter's soundtrack and an original song "Like the moon" by Akira Yamaoka.[13]
  • The promotional action figures, pins, statues, and general merchandizing from Gecco Corp was postponed to 2021 due to the coronavirus pandemic.[14][15]
  • Dead by Daylight is the first game to feature both Silent Hill and Resident Evil content.[16]

Music

Main article: Dead by Daylight: Silent Hill Edition Original Soundtrack

External links

Videos

Gallery

Merchandise

References

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