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My whole world has suddenly turned insane.

Henry Townshend is the protagonist of Silent Hill 4: The Room. In the beginning of the game, Henry has been suffering from recurring nightmares and finds himself locked in his apartment room, Room 302, of South Ashfield Heights. He is the last sacrament of the 21 Sacraments ritual and is given the title "Receiver of Wisdom".

Personality[]

As stated in the instruction booklet, Henry is a calm young man who "never lets his feelings show". Henry is quiet and introverted in personality, emphasized by the fact that he does not speak much and is more of a listener. No mention is made of any friends or family throughout the game, and even his neighbors only know him in passing. Henry also comments on his younger life as being "unsentimental". Henry's confrontation with Walter Sullivan forces him into a situation where he must change and leave the apartment, or die.

He is a keen and adept photographer, shown by the many scenic pictures on his apartment walls, which he shot himself. He has an eye for natural beauty that goes beyond the superficial as he once remarks, "This is a photo of the church I ran across while I was visiting Silent Hill. For some reason I was really attracted by the way it looked, so I took the picture." His desk has several books, a scrapbook and pen, and a leather portfolio. Henry mentions he always had a habit of collecting scraps of information, organized in this scrapbook, containing various magazines, books, and newspaper clippings.

Henry makes several comments about visiting Old Silent Hill multiple times as both a child and adult before moving into the room, so he has acquired a large collection of photographs; they serve as reminders of past Silent Hill games. A large picture of Toluca Lake is mounted in his living room, a gift from Frank Sunderland. Two in particular depict the Balkan Church and the old lighthouse, both landmarks of Silent Hill. Henry even makes a comment about the lighthouse picture saying that "there was even a rumor that a UFO came flying right by the lighthouse". This is a subtle reference to the UFO endings of the three previous games.

A car magazine on his coffee table titled Bikkuri Car suggests that Henry may be interested in cars. Henry is also a collector of books, mainly "cheap novels", yet for the two years he has been living in South Ashfield, he has not read any of them or even touched them.

Compared to many other Silent Hill protagonists, Henry isn't a reincarnation of a spiritual manifestation and he doesn't have a tragic backstory rife with guilt or repressed memories. Up until the game, Henry has had a comfortable and relatively happy life. Unlike all other protagonists of the Silent Hill series, Henry finds himself entangled in the terrors of the town not due to any past sin or an unknown supernatural affair, but merely due to "coincidence" of having chosen a bad apartment room. However, there is a notable theory that Henry was "chosen" and him choosing Room 302 wasn't entirely a "coincidence".

Henry shows altruism throughout the game: he is constantly trying to help the people he meets, regardless of his own situation. A good example of this is when he and Eileen Galvin meet Joseph Schreiber, since Henry keeps Eileen behind him until Joseph leaves. He comforts Cynthia Velasquez in her final moments, and he also shocks his hand while trying to save Richard Braintree from being electrocuted. When Eileen is frightened by his appearance when she awakens, he also tries soothing her by hugging his neighbor and telling her to relax; she then starts calming down as she recognizes him.

Silent Hill 4: The Room[]

In the beginning of the game, Henry gone mostly unnoticed in his apartment for the past two years; he passes his next-door neighbor Eileen Galvin occasionally, and they give each other nodding glances of acknowledgment and courtesy, yet no further relationship develops. He is equally distant from his other neighbors, most of whom he seems not to know by name and vice versa.

TheHole

Henry discovering the hole in his bathroom.

His distant relationship with his neighbors becomes problematic when he suddenly discovers he has been mysteriously locked in his apartment, Room 302 of South Ashfield Heights. The door has been somehow chained up from the inside with multiple padlocks. His neighbors can't hear him on the other side of his door, suggesting something supernatural is happening, affirmed by him not feeling hunger. After a total of five days, a strange hole suddenly appears in his bathroom. Wondering if he can escape using this route, he decides to crawl inside.

CynthiaVelasquez

Henry holding Cynthia in her final moments.

Henry wakes up to find himself sitting on an escalator in a subway. In this world, Henry meets Cynthia Velasquez, a woman who believes she is dreaming. Cynthia flirts with Henry and promises him a "special favor" if he helps her find a way out of the subway station. He never accepts or declines her offer, but decides to help her anyway. The two travel together until Cynthia becomes separated from Henry. This happens twice, and when reuniting with her for the second time, he finds her alone and bleeding in a room. As she dies, she asks Henry if everything that has happened is just a dream, which he assures her it is. After she dies in his arms, he leaves and finds himself waking up in his apartment to the sounds of an ambulance outside. Upon examining it, there is indeed an ambulance at the entrance at the subway, which is most likely retrieving Cynthia's body.

Ouch Jasper

Henry watches Jasper burn to death.

The next time Henry ventures into the hole, he awakes in a forest, which is located near Silent Hill. He meets a troubled man, Jasper Gein, who speaks of a ritual and of "the Devil". Henry later finds a little boy, who he attempts to talk to, but runs away when Jasper begins frantically predicting that "something's gonna happen" right after mentioning the "Third Revelation". Henry eventually comes across the Wish House Orphanage, where he sees Jasper yet again. Jasper tells Henry that the door is locked, and if Henry can get him something to drink, he will award him with something. After giving him chocolate milk, Jasper offers Henry a blood-inscribed spade, which helps him find the key to the orphanage. Once inside, he reads a passage out of a religious book, but is interrupted by the screaming of Jasper. He goes to check on him to see the man on fire, scrawling numbers into his chest, and screaming that he met "the Devil". Henry merely watches as he eventually burns to death and wakes up in his apartment once more.

SH4WaterAndrew5

Henry discovers Andrew DeSalvo has been killed.

The next place Henry wakes up in is a cylinder-shaped water prison. He finds a man locked in a cell, who pleads to Henry to get him out. After venturing the prison for a while and learning how to move the cell rooms around using a valve, he is able to free the man from his. When he travels back to the room where the man is, Henry sees him muttering to a little boy - the same one from the forest - in fear. The boy eventually leaves, and Henry is able to learn that the man's name is Andrew DeSalvo and that he worked at the prison. He also learns the name of the little boy, which is Walter Sullivan. Andrew goes on about how Walter was obsessed with the Descent of the Holy Mother ritual and strays away from Henry while mumbling to himself. When Henry enters the torture chamber in the lower levels of the prison, he finds Andrew, long dead and having been drowned.

Richard Hotel South Ashfield

Henry as Richard leaves.

Again, Henry finds himself waking up in a strange place. This time, it is a building that is located near Henry's apartment. He hears gunshots and the sound of someone screaming, who happens to be his neighbor, Richard Braintree. He appears to have fallen from the top of the building, likely while fighting off monsters. Alarmed at Henry's presence, he points his revolver at him, but then puts it back down, realizing that Henry is "a real person". The two go on to talk about their similar experiences dealing with "these freaky worlds" and then begin a conversation about Joseph Schreiber, the man who lived in Henry's apartment before him. As Richard leaves, Henry tells him to watch out for the boy (Walter Sullivan), but Richard seems not to take the statement to heart.

While riding an elevator down, Henry sees Richard again, this time with the little boy, whom Richard has recognized as the same child he saw years ago at South Ashfield Heights. Frightened of Richard, the boy runs, but Richard follows. By the time Henry catches up to them, Richard is strapped down in an electric chair and is dying. Henry reaches for him to help, but is briefly electrocuted in the process. Richard tries to tell Henry that the child is not who he appears to be, and is the "11121 man" but dies as he's speaking.

SH4ApartmentEileen4

Henry falls to the floor in grief after Eileen is seemingly killed.

In the apartment world, Henry is horrified to find his apartment building has become part of the twisted reality. Henry questions whether Eileen Galvin or Walter Sullivan is the next victim, having not known what Walter looked like as an adult yet. When Henry descends the stairwell, he finds a strange man in a raincoat talking about how he met Eileen a long time ago and that she gave her doll to him. The man offers the doll to Henry as a gift. When Henry enters Eileen's room, he is disheartened when he discovers he found her too late; he watches her as she seemingly dies, thanking a little boy in her final moments, and he falls to the floor in grief before coming to in his bedroom again.

SH4HospitalEileen7

Henry leading Eileen into a Halo of the Sun.

Henry is able to create a new hole and finds himself in a nightmare version of St. Jerome's Hospital. He sees Walter approach him and he flees in fear. Henry sees photographs and x-rays of Eileen and wonders if Eileen is still alive. Henry soon finds her and she decides to follow him for her own safety. Henry soon finds out only he can use the holes that transport him back to his apartment, as in Eileen's case, she does not see any hole and it looked as if he suddenly disappeared. Feeling cursed, Eileen feels she is doomed and Henry tells her that he might know of a way to save her; they discuss Joseph and Henry suggests they look for the "ultimate truth" which Joseph mentioned.

Using a key given to him, he unlocks a spiraling staircase that he uses to re-visit the first four of Walter's Otherworlds. All the doors that were previously locked (marked with Halos of the Sun) can now be opened in the worlds. However, this time around, they are chased by Walter and the previous victims have returned as ghosts.

Room302PastHenry2

Henry and Eileen listening to Joseph Schreiber.

At the end of the staircase, Henry and Eileen find a diary in front of Room 302 of the past, where he meets the ghost of Joseph Schreiber and obtains the Pickaxe of Hope. Joseph explains what he's learned about Walter Sullivan to Henry, completing Henry's role as the "Receiver of Wisdom". Going back into the current Room 302, Henry uses the Pickaxe to discover a secret room in between his bedroom and bathroom. Here, he discovers the corpse of Walter Sullivan nailed to a cross and finds the Keys of Liberation in the corpse's coat pocket.

Henryhuggingeileen

Henry with Eileen in South Ashfield Heights.

Using this, Henry escapes Room 302 to find he is in the apartment world again, where he reunites with Eileen. They then retrieve Walter's umbilical cord from Frank Sunderland's room and Henry suffers a strange massive headache while looking at it, possibly due to Henry seeing sudden flashes into Walter's past. Eileen separates from Henry; due to how possessed she is, she either tells him she's going back to the room where Walter is, walks backwards out the room due to her possession, or punches Henry's back before running off.

Afterwards, Henry returns to the room with Walter's corpse to find that it has disappeared. Jumping down the hole below the cross, Henry finds himself in a final confrontation with Walter and his "true form". To Henry's dismay, he also notices a possessed Eileen slowly walking towards a giant death machine.

Fate[]

Henry's ultimate fate at end of the game is depends by player's progress throughout the game.

FlowersEileen

Henry giving flowers to Eileen in the endings in which she survives.

  • Escape - Henry walks away from South Ashfield Heights. One day later, he visits Eileen at the hospital (which appears to be St. Jerome's in the real world). Henry smiles and gives Eileen a bouquet of flowers, alluding that their relationship has strengthened over their previous recognition of one another. Eileen says to him, "Guess I'll have to find a new place to live, huh?"
  • Mother - The same events occur as in the "Escape" ending; however, instead Eileen says to Henry, "Well, I guess I can go back to South Ashfield Heights now." Room 302 is seen with blood and rust, indicating that Henry may still be in danger or that the apartment is still haunted by the ghosts of Walter's victims.
  • Eileen's Death - Henry awakens in his apartment. He then enters his living room to hear a radio reporter announcing the death of Eileen, as well as several others. Although safe, Henry collapses to the floor in despair, realizing that he was not able to save Eileen.
  • 21 Sacraments - Little Walter was finally able to enter Room 302, stating he will not let anyone separate him and his "mother" again. Meanwhile, adult Walter is seen standing in the room while the radio announces the deaths of both Henry and Eileen. In Eileen's case, she died at St. Jerome's, while a corpse believed to be Henry's was found in Room 302, mutilated beyond recognition. This is because the 21 Sacraments ordered Walter to "separate" Henry "from the flesh".

Creator's comment[]

For this title, we had a concept where we wanted to bring out the realistic, everyday aspects of the game, so the main character, Henry, isn't this super-cool guy with anything special about him. We designed him to emphasize the idea of how he's an ordinary man you could find anywhere - who just happens to be living in this ordinary apartment.
—Naomi Hara, character designer

Quotes[]

  • "Five days ago... That's when I first had the nightmare. I haven't been able to get out of my room since then."
  • "I should be hungry, but I'm not... Is my stomach paralyzed or something...?"
  • "What the hell...?"
  • "Help me! There's something wrong with this room! Help me! Help! Let me outta here!"
  • "It feels a little bit lonely for a tourist town, but it's a nice place to relax and heal your soul." (regarding Silent Hill)
  • "Was I really inside that woman's dream...? Oh, that's just stupid... What am I thinking?"
  • "It's okay... It's just a dream..."
  • "Wait... Watch out for that kid."
  • "Wow, look at all these porno magazines..." (in Mike's room)
  • "Porno magazines everywhere... There's no time for that right now."
  • "It's enough cat food for an army of cats..."
  • "There's a nice, soft, afternoon light coming in from the window. Is time flowing differently here...? Or is this some kind of... light from Heaven?"
  • "I don't... I don't know where to start. There was this strange hole in my room. I saw people getting killed... all these weird other worlds... and I saw you get attacked, too."
  • "I don't know either... But I do know that if you get killed here... Then you die in the real world, too..."
  • "I got this letter from him. He told me to go down... down into the deepest part of him... and look for the 'ultimate truth'. Let's do that. There must be something down there."
  • "There's something in the toilet... Should I grab it?" (player chooses "yes") "I'm not brave enough to do it..."
  • "Wait a minute, this is no normal depression... When I stare into it, I feel like I could be sucked in. It's like it's connected to some other dimension... Or maybe it's a hole that, once you enter, you can never leave..."

Trivia[]

HenryShoes

Henry questioning if the shoes are really his.

  • If the player examines Henry's shoes, he makes some very questionable comments. He can't remember when and where he bought them.[1] He then wonders if the shoes are really his,[2] and he then becomes sure he bought them in Silent Hill.[3]
  • Henry's age is unknown. The European site for the game, when it was still available, only mentioned he's in his "late 20s". This is also mentioned in the European PC manual. Some fansites claim Henry is 28 years old, but there is currently no official proof of this. Thus, Henry is the first Silent Hill protagonist in a mainline Silent Hill game (non-spin-off) to have his exact age unknown, which would later be continued by Travis Grady and Murphy Pendleton.
  • Henry's original design had him with his shirt tucked into super-high-waisted pants. His shirt was not white and was instead a darker color. The character and the scenery design progressed independently of each other, and when they came together, decided that it might be better for him to be in a slightly brighter color, one that was better-suited for the environments, so they changed him to his current outfit.[2]
  • The name "Henry" means "home ruler", while the name "Townshend" means "at the extremity of a city". This could relate to Henry's position as being the resident of Room 302, which seems isolated from the rest of Ashfield.
  • Another form of the name Henry is Harry.[3]
Doorghostps2 02

The victim Henry haunting.

Visible victim henry

Victim Henry as a model swap.

  • If the bloody peephole is examined when the apartment is haunted, a victim version of Henry is seen, whispering something very faintly. Some players have said that he is whispering/mouthing "help me", but this is up to interpretation. He is covered in blood and has disfigured skin around his neck.[4]
  • If the player equips Henry with a golf club or aluminum bat and waits long enough, he will begin to practice his swing. If the player does the same with a chainsaw, he will shake it above his head.[5] If the player equips the shovel, he will lean on it like a cane - much like James Sunderland in Silent Hill 2.
  • Henry leaving his apartment through the hole for the first time may be symbolic of birth, as his room could also represent the womb. Also, when he arrives in new areas, he is sometimes seen waking from a fetal position, much like an unborn child.
  • Like every victim in the game, Henry was supposed to give Walter's world an item that would act as a memory of him. Although this item is never revealed or hinted at, it is heavily speculated that Room 302 itself may be the memory of him, being the place where Henry "lived" his loneliness for so long. With his death, Walter would finally reunite with his "mother", and Room 302 would be fully immersed in his world.
  • Henry is mentioned in the "Joke" ending of Silent Hill: Book of Memories. As Heather Mason, while working the front desk at a motel in Silent Hill, becomes annoyed by the chattering tourists, a fellow employee tells her that the guest in Room 302 locked himself in again. She then thuds her head against the desk in frustration and passes out.
  • Both Henry and his voice actor share an interest in photography.

References[]

Gallery[]

Concept[]

Silent Hill 4: The Room[]

Gameplay[]

Henry Townshend 01
Henry Townshend 02
Walter Sullivan Victims - The 21 Sacraments
1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 · 10 · 11 · 12 · 13 · 14 · 15 · 16 · 17 · 18 · 19 · 20 · 21
v · e · d
Characters
Major Characters
Henry Townshend - Eileen Galvin - Walter Sullivan - Cynthia Velasquez - Jasper Gein - Andrew DeSalvo - Richard Braintree - Joseph Schreiber
Other Characters
Frank Sunderland - Billy Locane - Bobby Randolph - Eric Walsh - George Rosten - Jimmy Stone - Mike - Miriam Locane - Peter Walls - Rachel - Rick Albert - Robbie the Rabbit - Sein Martin - Sharon Blake - Steve Garland - Toby Archbolt - William Gregory - James Sunderland - Mary Shepherd-Sunderland
Weapons
Aluminum Bat - Chainsaw - Handgun - Submachine Gun - Knife - Pipe - Bug Spray - Chain - Eileen's Bag - Golf Club - Nightstick - Pickaxe of Despair - Revolver - Rusty Axe - Riding Crop - Spade - Stun Gun - Torch - Wine Bottle
Monsters
Bottom - Conjurer - Eileen Head - Ghost (Victim 16 - Victim 17 - Victim 18 - Victim 19) - Greedy Worm - Gum Head - Hummer - Patient - Sniffer Dog - The One Truth - Toadstool - Tremer - Twin Victim - Wall Man - Wheelchair
Locations
Albert's Sporting Goods - Ashfield - Bar Southfield - Garland's - Hotel South Ashfield - Room 302 - Room 302 of the Past - Silent Hill Woods - South Ashfield Heights - South Ashfield Station - Spiral Staircase - St. Jerome's Hospital - Toluca Lake - Water Prison - Wish House Orphanage
Terms
21 Sacraments - Death Machine - Haunting - Holy Candle - Manifestation - Map - Monster - Real World - Ritual of the Holy Assumption - Saint Medallion - Sword of Obedience - The Order - Walter's Otherworlds - Great Knife - Sexuality - Halo of the Sun - Red Square
Archives
Items - Keys - Puzzles - Soundtrack - Limited Edition Soundtrack - Secrets and Unlockables - Memos
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