Silent Hill Wiki
Silent Hill Wiki

Silent Hill 2 is the second installment in the Silent Hill survival horror series and the first game of the series to be released for Sony PlayStation 2. The game was developed by Team Silent and published by Konami. It launched in North America on September 24, 2001.

A more definitive version of the game, Silent Hill 2: Restless Dreams, was re-released with new features on the PlayStation 2 as a Greatest Hits title and ported to the Xbox and PC. It is known as Silent Hill 2: Saigo no Uta ("The Final Song") in Japan, and in Europe, Silent Hill 2: Inner Fears on Xbox and Silent Hill 2: Director's Cut on PC and PS2. It features an additional UFO ending, a new scenario called Born from a Wish, better graphics and lighting effects, and exclusive to the PC version, the ability to save anywhere, swap weapons without opening the menu, and a movie gallery.

It was later re-released in high-definition resolution with optional new voices, along with Silent Hill 3, for the Silent Hill HD Collection on Xbox 360 and PlayStation 3.


Letter from Silent Heaven

James Sunderland, the protagonist.

James Sunderland has arrived in the town of Silent Hill, Maine, after receiving a letter from his wife Mary, despite the fact that she suffered a chronic disease and died three years prior. The letter claims that Mary is waiting for James in their "special place", which confuses James, as the whole town of Silent Hill was their "special place". Despite James wondering if the letter is a prank by someone with a twisted sense of humor, he notes that the letter is definitely written in Mary's handwriting and the author is aware James once made a promise to return to Silent Hill with Mary and that he never fulfilled this promise.

After leaving the town's observation deck and walking to Silent Hill, James enters a graveyard and meets Angela Orosco, a nervous young woman who came to the town to search for her missing mother. She warns him that there's something "wrong" with the town and that it could be dangerous, but he ignores her warnings, saying he doesn't care if it's dangerous and that he plans on finding his missing someone too.

When James reaches Silent Hill, he discovers that it is not the same, beautiful town it was a few years ago. In addition to the bizarre, omnipresent fog, the whole town seems to be rotting away and abandoned. Macabre, vaguely humanoid creatures are roaming the streets and attempting to attack James whenever possible. When he discovers that the path to his first destination, the lakeside Rosewater Park, is blocked, James decides to pass through an apartment complex to reach what he believes could be the "special place" Mary mentioned in her letter.

Angela Orosco contemplating suicide.

Inside the apartments, James briefly encounters a little girl, who steps on his hand before running away. Soon after that, he finds Pyramid Head, a humanoid monster whose head is completely obscured by a giant, metal, pyramid-shaped helmet. James later meets a young man, Eddie Dombrowski, who is vomiting into one of the apartment toilets. Eddie defensively responds to questions regarding a corpse in the refrigerator of the apartment room. In another apartment complex, James finds Angela again lying in front of a large mirror, contemplating suicide with a knife in her hand. Trying to talk her out of it, James persuades her to hand him the knife for her own safety, and she flees in an unusual panic to resume her search for her mother.

Laura on the wall.

After James leaves the apartment building, he finds the girl he previously met humming to herself on a grafitti-covered wall. He confronts her in frustration, and she reveals to James that she knows Mary and that "he never loved her anyway", but then jumps off the other side of the wall before James can get more information from her.

When James finally reaches Rosewater Park, he meets a woman named Maria, who appears nearly identical to his recently-deceased wife Mary, but showing off more skin and possessing more of an arrogant attitude. During their time together, Maria reveals insight into matters that only he or Mary would know and acts in a very seductive manner toward James. Maria accompanies James in his attempt to reach his second suspected "special place", the Lakeview Hotel that he and Mary once stayed at. James enters Pete's Bowl-O-Rama, where he meets Eddie again. He also spots the little girl, who runs away from James upon seeing him. Eddie then reveals to James that her name is Laura. Outside, Maria claims to have seen Laura and, out of concern for her, has James try to pursue the girl.

After passing through Heaven's Night, James and Maria see Laura enter Brookhaven Hospital, so they follow. While exploring the hospital, Maria becomes sick and rests in a hospital room. James finds Laura in one of the rooms, but he becomes angry at her for claiming to have known Mary for the past year, in clear contradiction to his belief that she has been dead for three years. Laura responds by locking him in a room filled with covered monsters stuffed in hanging cages under the pretense of looking for a letter from his wife.

"Why didn't you try to save me? All you care about is that DEAD WIFE of yours!"

After they are defeated, the hospital undergoes a sudden dramatic change to the Otherworld, where James returns to the hospital room to find Maria missing. James later finds Maria in the hospital's basement; however, Maria becomes incensed, claiming that James had abandoned her and that he doesn't seem to care to see that she's alive after presumably dying. After she calms down, they continue to search for Laura. Pyramid Head appears and chases both James and Maria through the hospital's basement, and the creature manages to slaughter Maria while they attempt to make their escape via an elevator. Alone again and saddened by the loss of Maria, James decides to refocus on his original task of finding Mary. He leaves the hospital and finds a key buried beneath a statue in Rosewater Park, which leads him to the Silent Hill Historical Society.

Maria in the labyrinth.

The Historical Society becomes an exploration of two levels: Toluca Prison and a labyrinth, in which Pyramid Head resides. In this area, James finds Maria, miraculously alive and locked in a prison cell, who greets him with memories of Mary. Maria claims that they were simply separated in the hospital basement and that she had not been killed. James tells her that he will free her, but upon reaching the other side of the cell, he discovers that she has been mysteriously murdered. From a newspaper article, James discovers that Angela killed her father, who sexually and physically abused her under the complicity of her mother. James saves Angela from a monstrous representation of her father, after which she becomes hostile. Angela expresses her distrust in James and men in general, as from her experience they were "only after one thing" (sex). She also calls James a liar who "didn't want Mary around anymore" before leaving.

Eddie snaps after years of bullying.

Near the end of the labyrinth, James finds Eddie, who has mentally snapped after a life of bullying and verbal abuse by his peers due to his physical appearance and him being overweight. Eddie reveals he killed the dog of a bullying football player and then shot the dog's owner in the leg. It becomes clear that Eddie is mentally unwell and is willing to kill the next one to laugh at him. James unwisely asks Eddie if he's "gone nuts", prompting a battle between James and Eddie. James kills Eddie in self-defense, and he feels shocked and ashamed of himself to have killed a human. James questions his perception of the events leading to his arrival in the town. As well, the letter that he supposedly received from Mary goes blank, indicating that the letter itself was something that never actually existed. James exits the labyrinth and rows a boat to the Lakeview Hotel in hopes of finding Mary.

James decides to tell Laura the truth.

In the hotel's restaurant, James finds Laura, and she gives him the letter she claimed to be seeking earlier, which reveals that Mary wanted to adopt her while confirming Laura's claims of knowing Mary for the past year. In Room 312, James watches a video tape he apparently left at the hotel three years ago, which shows that he killed his terminally ill wife by smothering her with a pillow. For a few moments, James silently sits, realizing the truth and facing his own psychological guilt. Laura, ready to leave the town, finds James, and he chooses to reveal the truth to her. Laura is furious at him for killing Mary and screams she hates him, then she exits the room without another word. The radio James has been carrying to warn him of the approach of monsters then sends a message from Mary, asking him to find her.

Angela on the fiery staircase.

James explores the rest of the hotel, discovering that it is decrepit and rotting and is now nothing more than the remains of a building that has experienced a fire. James then finds Angela on a burning staircase, vacantly standing between two skinned, blood-stained, male corpses stitched to a frame, symbolic of her dead father and brother. Angela asks him to return her knife so that she can end her life, but James does not comply. As Angela ascends the burning staircase, James states that the room is "hot as hell", to which she replies, "For me, it's always like this", meaning that her life was always a living hell. Angela disappears beyond the flames, presumably killing herself off-screen.

In the hotel lobby, James finds Maria resurrected again, bound and screaming for James's help, but she is immediately killed by two Pyramid Heads. James then realizes that they have been created to punish him for his sins and proceeds to fight the duo. After they are sufficiently weakened, they impale themselves with their own spears, as if to indicate that their purpose had been fulfilled.

James reunited with a sad Mary on the roof.

James is led to a hallway, where he listens to a previous interaction that Mary and he had while she was still alive. In the situation, James had brought Mary flowers, but she refused them, yelling in exasperation at James, stating that she was too disgusting to deserve flowers. By the end of the conversation, Mary desperately pleads for James to be with her. The memory ends, and James then enters a large metallic complex with a long staircase. At the top of this staircase, on the roof, he finds a woman resembling Mary who transforms into a monster after becoming angered by James. Upon defeating this final demon, the game comes to a close.



Silent Hill 2 - All Ending

All six endings.

Silent Hill 2 does not have an explicitly known canonical ending, and this has been a source of debate in the fanbase. A translation of the Book of Lost Memories says, "Of the four conclusions, there is no one correct interpretation. Each ending indicates a different possibility."[1] The writer of Silent Hill 2, Hiroyuki Owaku, has never made an official statement regarding a canon ending.

There are instances which could be interpreted as hints:

  • "In Water" is the first ending listed in the Book of Lost Memories.
  • The title screen of the game resembles water, which could relate to "In Water".
  • In Silent Hill 3, which also has plenty of Silent Hill 2 references, Douglas Cartland mentions he was involved in a case in which a man went missing in Silent Hill and was never found, and it is possible that Douglas was referring to James, though he disappeared along with his wife.
  • Silent Hill 4: The Room revealed that James and Mary "disappeared in Silent Hill", meaning they have canonically disappeared. 
  • The novelization uses the "In Water" ending. However, it should be noted that it was written by Sadamu Yamashita, who apparently didn't work on the games.[2]
  • Masahiro Ito and Guy Cihi both choose "In Water" as their personal canon ending, though Ito also said, "I think there are so many real ending for each user/player." Also, Cihi admitted on his Facebook page that he prefers the "Leave" ending.[3][4][5][6][7][8][9]
  • Masahiro Ito designed Pyramid Head with "In Water" in mind.[10]
  • The cover of the instruction manual and introduction video of Silent Hill 2 shows James carrying Mary's corpse, which only happens in the "In Water" ending.
  • When James leaves Room 312 after remembering that he killed Mary, the entire hotel is waterlogged and flooded, which could also indicate that death by drowning is his true fate even before he realizes what he's going to do.
  • During James's first altercation with Pyramid Head in the Blue Creek Apartments building north stairwell, he is trapped in the room by the stairs being flooded with stagnant water. After the fight, Pyramid Head turns and wades down the stairs until he is entirely submerged, disappearing below as James watches. The act of willingly drowning himself in the path James must inevitably continue through could be a method of tormenting James by mirroring his own fate.
  • James tells Angela that he would "never" kill himself; however, the veracity of this claim is questionable because at the time he was still dealing with the emotional shock of discovering his murder of Mary. If the statement is true, this naturally rules out the "In Water" ending as being canon.

The final version of the game has a total of six possible endings, three of which can be achieved on the first playthrough ("Leave"/"In Water"/"Maria"), and three others ("Rebirth"/"Dog"/"UFO") enabled by acquiring new items in replays. The UFO ending doesn't appear in the original PlayStation 2 release, which had a black label, whereas the Greatest Hits version had a red label.

James's final conversation with Mary.

  • Leave: James reaches the hotel rooftop and sees a woman whom he mistakes for his late wife. Yet it is not Mary; but instead a vindictive Maria, who then makes a final attempt to get James to accept her. James rebuffs her, however, and she turns into a monster similar to the hanging monsters in the hospital, becoming the final boss. Upon her defeat, James is granted a final meeting with Mary, who gives him her letter. James then leaves Silent Hill together with Laura. The ending song is "Overdose Delusion".
    • Keep health high. Heal frequently if James is injured.
    • Check Mary's photo and letter.
    • Don't spend too much time with Maria.
    • In Lakeview Hotel, listen to the headphones and the hallway conversation.

In "In Water", James commits suicide by drowning. Bubbles rise to the surface of Toluca Lake.

  • In Water: The woman on the rooftop is Maria once again, making a final attempt to get James to accept her. James rebuffs her, however, and she turns into a being similar to the hanging monsters in the hospital, becoming the final boss. Upon her defeat, James is granted a final meeting with Mary. She tells James that he has suffered enough for killing her and gives him the letter. Mary violently coughs and dies again as James holds her hand. According to the novelization, Mary's corpse was already in the trunk of James's car. He takes out her body and arranges it in the passenger seat. (Masahiro Ito and Guy Cihi state that she was actually in the backseat, rather than the trunk.[11]) James arrives at the conclusion that he is unable to live without Mary, realizing that he came to Silent Hill to commit suicide in a place of memories. James then drowns himself by driving into Toluca Lake with his wife's corpse so they can be together in death. A view from under the lake with bubbles rising to the surface is seen. The ending song is "Angel's Thanatos".
    • Keep health low. If James is injured, do not heal immediately.
    • Check Angela's knife.
    • Read the patient's diary on Brookhaven's roof, and the second message to James in Neely's Bar.
    • In Lakeview Hotel, listen to the headphones and the hallway conversation.

Maria giving James Mary's letter in the "Maria" ending.

  • Maria: If the player spends a lot of time with Maria and protects her well from monsters (including from Pyramid Head in the hospital basement), the woman in the final boss room will identify as Mary, who has not forgiven James for killing her. She will then turn into the final boss, and after her defeat, James returns to Rosewater Park to stare at the water. Maria, inexplicably resurrected again, asks James if he killed Mary again. James says that wasn't "Mary", implying he believes she was just a hallucination or manifestation. James leaves town with Maria. As they leave, however, Maria starts coughing, implying she is suffering from the same illness as Mary. The ending song is "Promise".
    • Keep health high. Heal frequently if James is injured.
    • Don't bump into her frequently and make sure she keeps up.
    • Spend a lot of time with Maria and protect her from monsters. Follow her commands, and visit her when she is sick in Brookhaven Hospital. When Maria dies in the labyrinth, attempt to re-enter the room.
    • In Lakeview Hotel, do not listen to the headphones and the hallway conversation.

James rowing a boat to the church with Mary's body.


Silent Hill 2 Dog Ending

Dog ending.

  • Dog: In the hotel, James discovers a dog, who has apparently been controlling all the events of the game from a large, cartoony computer console, beyond a locked door. In disbelief, James exclaims, "So it was all your work!" in Japanese, and the dog licks him. A silly montage plays.
    • On a second playthrough, obtain the dog key in a dog house near Jacks Inn and use it on a door in the same hallway as James's special place, Room 312, Lakeview Hotel.

Silent Hill 2 - UFO Ending

UFO ending.

  • UFO: This ending is a continuation of the UFO ending of the first game added in the re-released version, in which James is abducted by a group of aliens with the help of the first game's protagonist, Harry Mason.
    • On a second playthrough, obtain the blue gem and use it in three locations. The first location is the Brookhaven Hospital garden, after the Flesh Lip boss fight. The second location is in front of the row boat on the dock, after the Eddie fight. The third location is in Room 312 before doing the required event there.

Born from a Wish

Maria speaks to Ernest Baldwin behind a door.

Prior to James's arrival in the town, Maria wakes up alone and frightened in Heaven's Night. After pondering to herself about what she should do, she eventually decides to try and find someone else in the town. She begins to wander through the streets of Silent Hill until she eventually enters the Baldwin Mansion, an area out of bounds in the main game.

Here she meets the owner of the mansion, Ernest Baldwin, although she never actually sees him; all their conversations are shared between locked doors. Ernest speaks in a strange monotone and asks her to find the "white liquid" (previously-mentioned White Chrism) to help him bring back his dead daughter Amy. Maria helps him with this, even though it may not work, stating, "I don't mind fighting for an impossible cause."

During Maria's exploration of the mansion, she finds a teddy bear in Amy's room. Maria comments that Laura would love it, showing that she shares some of Mary's memories.

Maria contemplating suicide.

After Maria retrieves the "white liquid" to Ernest, he reveals slightly more, telling her about a man named James Sunderland. He warns Maria that James is a bad man and that he's looking for "the you that isn't you". This seems to stir something in Maria, who begins to remember things about James: that he wasn't good to his wife while she was ill and that he killed her, but she also recalls that underneath, James is a kind person. Maria then opens the door, but the room where Ernest's voice had been coming from is empty, implying that he had been a ghost.

Disappointed, Maria leaves the Baldwin Mansion and contemplates suicide, holding her revolver against her head, but refrains and tosses it over a wall. She decides to follow her fate and walks to Rosewater Park, hoping that James will accept her.


James shooting and being attacked by a Bubble Head Nurse in Brookhaven Hospital.

Gameplay in Silent Hill 2 is almost identical to the first game, which includes exploring Silent Hill with a flashlight and radio, while defeating monsters and solving puzzles along the way. Many of the environments are dark, and the flashlight is often the only source of light. The radio James receives detects monsters when they are nearby by emitting static and notifying the player of their presence. James will find many helpful items on his journey, and without collecting specific items, the player cannot progress through the game. If James takes too much damage from an enemy, he will die, leading to a "game over" screen.

The tank controls in the first game are optional in Silent Hill 2, and the player can choose their preferred control scheme. The controller vibration is used to indicate the James's heartbeat and will vibrate on low health. It also vibrates when attacking and when being attacked.

For the first time in the series, the player can now block, even with a weapon like the handgun. This is performed by holding square (PS2) or Shift (PC), or whatever the run/walk button is. The player must not be in "lock on" mode to do this (don't hold the right trigger), and they can only block when an enemy is about to strike, so blocking requires timing.

When a monster appears, the player will have to make a choice on whether to fight or flee. Both options work well in different scenarios; for example, in a narrow hallway, the better option would be to fight, but in a large open area, the better option would be to not engage the enemy. Even if James flees from a foe, he is still vulnerable to attacks; however, if James turns his flashlight off and walks instead of runs, this is less likely to happen.

James protects Maria from a Mannequin.

Upon reaching Rosewater Park, Maria will accompany James. She will follow James and is unable to defend herself as she is without a weapon. It becomes James's responsibility to protect her from any monsters. If Maria dies by taking too much damage from enemies or if James kills her, the game will lead to a "game over" screen. Even if Maria is very far away from James when he enters a door, she will appear right next to James in the next area.


Silent Hill 2 Original Soundtracks.

Main article: Silent Hill 2 Original Soundtracks

Silent Hill 2 Original Soundtracks was released in Japan on October 3, 2001, by Konami Music Entertainment, Inc. The album contains 30 musical tracks from the game composed by Akira Yamaoka, some in-game and some exclusive to the album, and are completely instrumental. The soundtrack was re-released in Europe as Silent Hill 2 Original Soundtrack the same year. The CD was packed in a jewel case inserted in a paper box with different cover art.

The soundtrack of Born from a Wish was never officially released, but a fan attempted to rip it.[2]


Influences and design

Silent Hill 2 uses darkness to create fear.

See also: Inspirational works of Silent Hill

The atmosphere of the game is for the most part similar to the first Silent Hill, including the abandoned and/or decomposing look of the town and the persistent fog obscuring the streets, but it has been given a more psychological twist. One example of this is James's letter from Mary, which progressively disappears during the game hinting, as Konami later confirmed, that the letter was not real and merely another part of James's hallucinations. The implication is that as James slowly began to understand what he had done, the illusions of the town begin to disappear. This could also be the explanation for the transformation of the hotel, as when James enters, it is mostly intact, but after he sees the video tape he finds, it reverts to its true form: A mostly burned-out structure. Other acknowledged attempts to induce a psychological influence on the game include placing Mary's dress in the room where James discovers the flashlight and modeling at least two corpses in the town after James.

The monsters in the game, as well as being more humanoid in design than their counterparts in the preceding Silent Hill game, are acknowledged to have been, for the most part, designed as a reflection of James's own subconscious. At least two creatures, the Mannequin and Bubble Head Nurse, are acknowledged to have been created with sexual suggestion in mind - a reflection of James's carnal desires and likely sexual deprivation during Mary's illness. Pyramid Head is acknowledged to have been based upon the executioners of the town's fictional history and is intended to be a punisher for James. Two exceptions to this theme are the Abstract Daddy, a reflection of the subconscious memories of Angela, and the Creepers, which are also seen in the first game.

Silent Hill 2 slightly strays away from the Order and themes of occultism and religion, focusing more on human psychology instead. Although there are still hints and traces of it, there's a much lesser focus compared to the first game. James, Angela, and Eddie may be agnostic or atheist because they don't mention any deities or religious context during the game, aside from James mentioning that "the Old Gods haven't left this place" in the "Rebirth" ending.

Christina Aguilera and Maria comparison.

Silent Hill 2 also references real-life events. The creators have said that the name "Mary" came from Mary Ann Nichols and Mary Jane Kelly, Jack the Ripper's first and last victims, respectively. Other observers have claimed that Maria's outfit was copied from Christina Aguilera's appearance at the 1999 Teen Choice Awards. Eddie Dombrowski's name was taken from actor Eddie Murphy back during the beginning phases of production when Eddie was originally designed with a pleasantly optimistic personality. The name of Angela Orosco was derived from Angela Bennett, the protagonist of the film The Net, and Laura's from the novel No Language but a Cry by author Richard D'Ambrosio.

There are also indications that the layout of Silent Hill has been based on the town of San Bruno, California, to a certain extent.


Silent Hill 2 uses advanced CGI for FMVs and facial animation.

Reaction to the game was generally favorable. Many praised the game's graphics (especially at the time compared to other video games), which were a major improvement over the first game, with more polygons, realistic lighting and CGI, and more detailed textures, environments, and facial animation. In terms of hardware, the PlayStation 2 version has an 89 on Metacritic.[3] The PC port, when it was initially released, received lower commendation due to some technical issues such as slow transitions, looping sounds, etc. Since its initial release, the PC version, initially intended for Windows XP, has external programs which allow use and compatibility for more modern operating systems. Silent Hill 2 was ported to PlayStation 3 and Xbox 360 as part of the Silent Hill HD Collection, although this version of the game has been criticized for artistic changes and technical issues. 

Silent Hill 2 is often called one of the greatest works of art in the survival horror video game medium. Many players consider Silent Hill 2 to be the magnum opus of the Silent Hill series. The deep emotional provocative psychological storyline, atmosphere, and music was well-praised. The story touches on some mature, taboo, and controversial subjects, which was largely unheard of around 2001, although it tries to do so in a mature fashion, pushing the bar for survival horror games, as well as storytelling and art direction in video games. For example, James's and Mary's story covers grief, sexual frustration, relationship issues, fatal illnesses, euthanasia, the right to die, and the morality of finding another partner when one's current lover has died and the two of them may not have properly discussed this "what-if" scenario. Angela's story has elements of alcoholism (due to her father), sexual and physical abuse, domestic violence, rape, incest, suicide, and trauma. Eddie's story focuses on bullying, body image, and fat shaming. Some of the more universal themes include murder, revenge, loneliness, pain and suffering, existentialism, guilt, death, depression, mental illness, and mental health. Although there is some occultism and religion mentioned in the game, there is a much lesser focus on it compared to the first.

Although Silent Hill 2 was praised, it received some criticism. Many fans of the first game wanted to learn more about what happened to Harry Mason, Cybil Bennett, the baby and the cult, but were disappointed that Silent Hill 2 generally avoids this, resulting in future Silent Hill games rectifying this. The scale of the outdoors of the town is smaller compared to the first game, with only one district instead of three like the first. Some of the monsters were criticized for being recycled a lot, especially the Lying Figures and Mannequins, and some players missed the tension of being chased by the Groaners and Air Screamers. Although Pyramid Head was praised and found terrifying by many players, and he would receive popularity enough to become the series mascot as a sort, others felt his helmet head design was silly and that he did not chase James enough. Some players felt the game's fear factor was a step down with a less visceral Otherworld and less jump scares. Critics noted that the game has a bit of slow start, with a long walk into the town and many players did not enjoy the apartment building complex as the first major level, with some even calling it boring.

Maria standing near monsters.

Maria's AI has been criticized a bit, as she would sometimes walk in the path of James' gun while fighting enemies or not move to safety fast enough, resulting in her taking damage. She also does not help in battles despite that James has multiple weapons, playing into common tropes of women being helpless and needing protection in video games, which would change with another Silent Hill game created by Team Silent. Additionally, it is not possible to heal Maria and if she took too much damage in the hospital level, she could die in a few hits, causing frustration and save reloads. Like many Silent Hill games, the camera control received some criticism for not showing the player what they wanted to see, and sometimes flailing around awkwardly. Many players found the game's difficulty to be too easy, with some entering the final battle with over 20 Health Drinks; because of this, many players recommend experienced survival horror players to play the game on Hard mode.

The voice acting has had mixed reception. Mary/Maria was considered by many players to be the standout, especially the reading of Mary's letter. James and Angela received some criticism, although their defenders point out that the characters were meant to sound like average people, feeling their sometimes stilted and awkward deliveries enhanced their personalities, adding to the "surreal" atmosphere. IGN pointed out the lip sync in their review, "the mouths of the characters don't always perfectly match with the words being spoken."

Eddie prioritizing eating over protecting Laura has been criticized for playing into negative stereotypes about overweight people.

The game's plot reveal that James murdered Mary but forgot about it was seen as a shocking plot twist at the time, although it has been pointed out by some players the odd nature of James' increasing delusions and psychological repression of forgetting this, even putting her body in his car. This has left players to wonder if James was drunk at the time, as it is revealed in-game that James would drink "a fair bit". Eddie's portrayal was also criticized because it plays into stereotypes that overweight people are gluttonous, lazy and selfish, as he is seen eating a whole pizza and not caring that an 8-year-old girl is wandering a town full of monsters. Even when James asks that Eddie leave his pizza to chase Laura, Eddie decides to remain. Some players felt Eddie's death was rushed, preferring the game's novelization approach which features a more intimate moment between James and Eddie where Eddie comes back to his senses and the two are able to share a final talk, much like the final talk between James and Angela.


James's and Laura's mannequins.

  • For the game's booth during E3 2001, a mannequin of James and Laura on top of a wall was displayed.
  • According to Masahiro Ito, the events of Silent Hill 2 are set in the late-1970s or 1980s, prior to the 1990s.[12][13][14]
    • This was ultimately retconned in subsequent installments, with Alex Shepherd's Diary establishing it as being set directly in the 1990s.[15]
    • A November calendar in Amy's room shows the Wednesday is on a 7th.[4] Maria remarks it's 10 years old. If one coincides this with Ito saying the late 1970s/1980s, this means the original intent could be for the game to be set 1983 or 1989. If one takes the retcon into consideration, then it means the game could now be canonically set in 1994.
  • According to Masahiro Ito, the team chose to make James Sunderland forgetful of his crime and gradually remember as the game progresses, so that "the player could explore the abandoned city with James' mind."[16] The concept of denial and selective memory loss would again be used for Heather Mason, Travis Grady, and Alex Shepherd.
  • The streets and buildings were inspired and named after real writers, stores, and locations.
  • Angela Orosco appears on the North American game cover.
  • Akira Yamaoka took recordings of over 100 footsteps for the game. In Making of Silent Hill 2, he states that this was to add variety and to avoid redundancy. He also claims that silence is a sound all its own, and the footsteps were meant to contribute to the eerie lack of music.
  • Many ambient sounds in the game are random, meaning the sound design tends to be different every playthrough. For example, there are random chances of the player hearing footsteps, whispering, glass shattering, breathing, crying, screaming, and a pig squealing.[5]
  • Like Silent Hill, Silent Hill 2 had some things changed or edited due to graphic violence and/or nausea-inducing scenes in-game. For example: James's original attacks included dismembering limbs of the monsters, but it was changed to melee and ranged weapons attack without the additional violence. Eddie's original vomiting scene was much more intense, both graphically and audibly. The second part of the video tape viewed in the hotel originally had audio accompanying it; however, it was left out in the final cut of the game.
  • When James talks to Maria through the cell bars, the scene is intentionally shot in a way that makes it look like James is also inside a cell.
  • Although Silent Hill 2 isn't a direct sequel to the first game, there are several references to it, including the mention of Old Silent Hill, a notepad similar in appearance to the save point for Harry, Harry has a cameo in the game's UFO ending, and Lakeside Amusement Park is also referenced.
  • In the town of Silent Hill, southeast to Rosewater Park, there is a building entitled St. Stella Church, named after the Catholic Saint Stella. It comes from the Latin name "Stella Maris", which translates to "Star of the Sea", and is part of the title "Our Lady, Star of the Sea", which happens to be the ancient title of the revered Virgin Mary. This could easily be a connection to Mary Shepherd-Sunderland.
  • Many of the facial animations in the game are not motion captured and are manually animated.
  • The plot is based on Fyodor Dostoyevsky's novel Crime and Punishment.
  • Konami lost the source code to Silent Hill 2, which is one reason why the Silent Hill HD Collection had many technical issues as the only source code available was an unfinished beta version.[6]
  • Konami turned Silent Hill 2 into a pachislot.[7][8]
  • The speed limit signs in South Vale are in kilometers per hour, although the game takes place in the United States, which uses miles per hour.
  • Silent Hill 2 had less monsters than in the original game. According to Ito, this was an intentional decision, because he did not believe that James Sunderland's story arc needed as many monsters as Alessa Gillespie. He later regretted including even nine monsters, because he felt that it would have been better to only have five or six.[17][18]

External links

See also








Letter from Silent Heaven

Born from a Wish

Silent Hill 2 inspired art in the media

Silent Hill games v · e · d
Main series Silent Hill · 2 · 3 · 4 · Origins · Homecoming · Shattered Memories · Downpour
Ports / Adaptations Play Novel · Mobile · HD Collection · Slot machine · Escape · Return
Spin-offs The Arcade · Orphan · Mobile 2 · Mobile 3 · The Escape · Book of Memories
Crossovers Dead by Daylight: Chapter XVI - Silent Hill · Dark Deception: Monsters & Mortals - Silent Hill
Cancelled Silent Hills (P.T.) · Cancelled projects
Production Konami · Team Silent · Climax Studios · Double Helix · Vatra Games · WayForward Technologies · TAKASAGO
Extras Inspirations · Features
v · e · d
Silent Hill 2
Major Characters
James Sunderland - Mary Shepherd-Sunderland - Angela Orosco - Laura - Eddie Dombrowski - Maria
Other Characters
Ernest Baldwin - Amy Baldwin - Mary's Doctor - Rachel - Thomas Orosco - Mrs. Orosco - Jennifer Carroll - Patrick Chester - Mira - Harry Mason - Greys - Scott Fairbanks - Walter Sullivan
Abstract Daddy - Bubble Head Nurse - Creeper - Flesh Lip - Lying Figure - Mandarin - Mannequin - Mary - Prisoners - Pyramid Head
Chainsaw - Chinese Cleaver - Great Knife - Great Spear - Handgun - Hyper Spray - Pipe - Revolver - Rifle - Shotgun - Wooden Plank
Baldwin Mansion - Blue Creek Apartments - Brookhaven Hospital - Church of the Rebirth - Dog House - Heaven's Night - Jacks Inn - Labyrinth - Lakeview Hotel - Lake Shore Restaurant - Neely's Bar - Motor Home - Observation Deck - Pete's Bowl-O-Rama - Rosewater Park - Silent Hill Historical Society - Silent Hill Ranch - Silent Hill Woods - South Vale (Carroll Street - Katz Street - Lindsey Street - Nathan Avenue - Neely Street - Rendell Street - Saul Street - Vachss Road - Wiltse Road) - Texxon Gas - Toluca Graveyard - Toluca Lake - Toluca Lake Island - Toluca Prison - Wiltse Coal Mine - Wood Side Apartments
Flashlight - Fog World - Little Baroness - Manifestation - Map - Monster - Otherworld - Radio - Red Square - Siren - Seal of Metatron - UFO Ending - Sexuality - Toilets
Memos - Items - Keys - Puzzles - Soundtrack - Secrets and Unlockables - Pachislot